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资源介绍:
由国外网友GalaxyEham制作的一款补丁添加工具,主要针对寒霜引擎的补丁添加工具,可添加FIFA19一些补丁。
FIFA19补丁制作的及教程
v1.0.5.5更新内容:
Fix for legacy db changes causing game to crash in Madden20
Fix for crashing when attempting to edit network registry assets
Small fix for ShaderBlockDepot boolean edits
Fix for extra / detection in duplicate asset filename
v1.0.5.4更新内容:
Added Madden20 full profile
Added Plants vs Zombies Garden Warfare read only profile
Added the ability to add and remove new root level instances to an ebx (via the View Instances dialog)
Added the ability to rename and duplicate instances via same dialog
Added the ability to copy and paste objects and arrays
Added the ability to duplicate an asset (and change its type) comes with a long list of caveats
Modifying mesh materials and object variations in SWBF2 will now update the appropriate ShaderBlockDepot files
Added more inline classes to SWBF2 profile
Fixed crash that would result when you saved at the same time an autosave was being performed
Fixed an issue that would result in the pitch in FIFA19 appearing white (as well as potentially other bundle related issues)
Fixed a couple of type info generation related issues for Mass Effect
Fixed an issue where the PointerRef dropdown box would appear cut off, not allowing you to scroll all the way to the bottom
Fixed setting a shader to null in a mesh material would result in a crash
v1.0.5.3更新的内容:
Fix to numerous assets not being able to be opened
v1.0.5.2更新的内容:
Fix for indexing assets after patch causing Frosty to crash with Anthem
ResMeta now exported along with res (first 0x10 bytes) and imported
Fix to 2gb limit on chunk based superbundles
Fixed issue with inserted items appearing in incorrect locations
v1.0.5.1更新的内容:
- Fixed importing mods made in a prior patch causing error/crash
- Fixed saving project with kit previewer open crashing
- Fixed crash when exporting skinned meshes from Anthem
- Fixed sound continuing to play when using the close all documents command
v1.0.5更新的内容:
- Added a menu option to close all documents
-Added a reference viewer, allowing the user to see where an asset is referenced and what it references
-Added a bundle reference viewer, allowing the user to see what bundles an asset is in (was previously a right click to log option)
-Added read only profile for Anthem
-Added read only profile for Battlefield V
-Added profile for Need for Speed Rivals
-Added read only profile for Need for Speed Online
-Added an experimental kit previewer for Fifa
-Added the ability to bookmark legacy items
-Added a few legacy asset editors/viewers (DB, DDS, BIG, AST, etc.)
-Added a shader compilation system for the renderer allowing the end user to author their own shaders to use in place of the built in shader
-Added experimental resource explorer, allowing the exporting and importing of raw res and chunk files
-Added experimental localized string viewer with the ability to export all strings and ids to a csv file (no editing)
-Added experimental ebx export to xml (found under tools)
-Added discord RPC functionality
-Added mod category grouping to the mod manager
-Added a linear transform editor that shows the position, rotation (as Yaw/Pitch/Roll) and scale
-Added a patch summary window when a game has been updated showing which files have been added/modified/removed
-Added profile selection window to mod manager
-Added an options window for configuring some basic Frosty options
-Added the ability to view texture and variation db locations for each variation of a mesh material
-Added FIFA19 full profile (editing now enabled)
-Added a new skeleton picker (allows filtering and folders)
-Added a branch tree view for conversations in DAI, MEA and Anthem, allowing the user to access previously inaccessible items
-Exporting a composite mesh will now export any embedded composite part transforms
-Improved start times of the application and apply times for most games
-Moved legacy viewer for Fifa/Madden to the same location as the data explorer with a menu item to switch between the two
-Revamped the property grid, allowing for increased functionality
-Revamped the mesh renderer, better rendering, and more responsive
-Fixed the save on close prompt, will cancel the close request if the user clicks the x instead of Yes or No
-Fixed affected files listing freezing up the UI when mods have thousands of edited files
-Fixed a crash when exporting uncompressed volume textures as non DDS formats
-Fixed FIFA19 meshes exporting incorrectly
-Updated SDKs to the latest patch version
使用方法:
打开Frosty Editor后,打开左上角FIFA->Legacy Viewer。会出来一个预览窗口。
主要一些球衣、球员贴图和模型文件都在content-character目录下。
找到对应文件,再双击下面窗口的贴图文件。贴图就会显示在预览窗口。
还有右边那个窗口下的data,可以找到数据库文件和球员小头像这些。反正这目录感觉和以前还是一样的。应该都不难找。
视频教程:
mod manager就是管理工具。你用editor修改好你的文件后,可以导出为mod(选export to mod)。然后用manager加载就好了。用法参照质量效应的图。
PS:不要用中文名文件夹,不然软件会找不到config文件
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